﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Mogre;

namespace WastedMechanics
{
    public class ItemPistol : Item
    {
        public float RecoilTime;
        public float Damage;
        public float ProjectileSpeed;
        public string ProjectileMaterial;
        public SoundEffect ShootSound;
        public Vector3 HandleOffset;
    }
}
